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The Meta Game - Nightlantern

Wednesday, 18 May 2016 08:00:00 Europe/London

Hello, I'm Andrew! I'm planning on writing a series focused on the meta game, sharing my ideas from team-building and play-testing. I started playing around the DC 75th Anniversary release, and have been in and out the game since. I build enough teams and spend enough time playing Heroclix I thought, hey, why not write about it.

Today I am looking at an overlooked figure from a recent set, namely Nightlantern. 

Click the link to read the full article. 
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0 Comments | Posted in Playing the Meta Game By Andrew Wood

Battle Report - Game 3

Friday, 15 April 2016 08:00:00 Europe/London

Welcome to the latest in a new series we are calling Battle Reports. Basically these are just turn by turn breakdowns of Heroclix games that we have played online and we hope might be interesting to other players.
 
To play online we are using the website from http://www.rogueeffect.com/forum/map/newgame.html this also allows you to using tokens to represent your characters on the map and other effects. We also used Skype and an online dice roller and Hcrealms unit section to track dials.

Click the link to read the full article. 
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0 Comments | Posted in Battle Report By Chris Dunn

The Meta Game - Shriek

Tuesday, 15 March 2016 08:00:00 Europe/London

Hello, I'm Andrew! I'm planning on writing a series focused on the meta game, sharing my ideas from team-building and play-testing. I started playing around the DC 75th Anniversary release, and have been in and out the game since. I build enough teams and spend enough time playing Heroclix I thought, hey, why not write about it.

Welcome back, readers! The team this week is something I've not seen played or spoken about before, but believe has some viability, but let me know what you think. (This doesn't mean it hasn't been played!)

Click the link to read the full article. 
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0 Comments | Posted in Playing the Meta Game By Andrew Wood

Battle Report - Game 2

Wednesday, 27 January 2016 08:00:00 Europe/London

Welcome to the first in a new series we are calling Battle Reports. Basically these are just turn by turn breakdowns of Heroclix games that we have played online and we hope might be interesting to other players.
 
To play online we are using the website from http://www.creationmatrix.com/Map/newgame.html this also allows you to using tokens to represent your characters on the map and other effects. We also used Skype and an online dice roller and Hcrealms unit section to track dials.

Click the link to read the full article. 
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0 Comments | Posted in Battle Report By Chris Dunn

The Meta Game - Superman Blue

Wednesday, 20 January 2016 08:00:00 Europe/London

Hello, I'm Andrew! I'm planning on writing a series focused on the meta game, sharing my ideas from team-building and play-testing. I started playing around the DC 75th Anniversary release, and have been in and out the game since. I build enough teams and spend enough time playing Heroclix I thought, hey, why not write about it.

Welcome back, readers! Last month I was asked to use Superman Red, so this team has tried to stay close to that idea using Superman Blue, whilst still making a somewhat competitive team.

Click the link to read the full article. 
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0 Comments | Posted in Playing the Meta Game By Andrew Wood

Battle Report - Game 1

Wednesday, 6 January 2016 08:00:00 Europe/London

Welcome to the first in a new series we are calling Battle Reports. Basically these are just turn by turn breakdowns of Heroclix games that we have played online and we hope might be interesting to other players.
 
To play online we are using the website from http://www.creationmatrix.com/Map/newgame.html this also allows you to using tokens to represent your characters on the map and other effects. We also used Skype and an online dice roller and Hcrealms unit section to track dials.

Click the link to read the full article. 
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1 Comments | Posted in Battle Report By Chris Dunn

Generic Builds - Scientist

Friday, 18 December 2015 08:00:00 Europe/London

In this article series I will be taking a look at a particular generic keyword and looking at the outstanding characters with the keyword and trying to build a team, or teams, around them. Primarily I want to focus on common, uncommon and rare characters (although if I need to I will look at higher rarities) and building teams that are interesting rather than competitive.

Last time out I looked at the Warrior keyword and I mentioned that the team I build didn't really suit my own personal playstyle, so this time I thought I would build a team that does suit my playstyle and look at the SCIENTIST keyword. Because of the abundance of cheap and effective figures with this keyword I am going to stick to 300pts Modern age. Now I have been having a lot of fun recently playing scientist teams but lets just go through some options for you at the common, uncommon and rare rarities.

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2 Comments | Posted in Generic Builds By Chris Dunn

The Meta Game - Soldier Themed

Friday, 11 December 2015 08:00:00 Europe/London

Hello, I'm Andrew! I'm planning on writing a series focused on the meta game, sharing my ideas from team-building and play-testing. I started playing around the DC 75th Anniversary release, and have been in and out the game since. I build enough teams and spend enough time playing Heroclix I thought, hey, why not write about it - I bring you, my first idea...

Click the link to read the full article. 
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3 Comments | Posted in Playing the Meta Game By Andrew Wood

Generic Builds - Warrior

Wednesday, 9 December 2015 08:00:00 Europe/London

In this article series I will be taking a look at a particular generic keyword and looking at the outstanding characters with the keyword and trying to build a team, or teams, around them. Primarily I want to focus on common, uncommon and rare characters (although if I need to I will look at higher rarities) and building teams that are interesting rather than competitive.
 
For the first article in this series I am going to be taking a look at a comparatively rare generic keyword WARRIOR. For this team I am going to be looking at a 400pt build which gives me a few more options for higher point characters.

Click the link to read the full article. 
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0 Comments | Posted in Generic Builds By Chris Dunn

Rules and Regs - Size Matters Update

Thursday, 3 December 2015 08:00:00 Europe/London

Welcome to a series of articles focusing on the Rules of Heroclix, designed to help you better understand some of the more complex mechanics and improve your game. 

Today I am looking at the recent changes to how size works in Heroclix and will hopefully explain how the changes may impact the game and how you can use them to your advantage. 

Click the link to read the full article. 
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2 Comments | Posted in Rules and Regs By Chris Dunn

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