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Campaign Trail - Recurring Villains

Friday, 10 April 2015 16:55:00 Europe/London

Welcome to the second issue of Campaign Trail, where I'm taking you through the way we run Heroclix campaigns at our venue in Shepherds Bush.  In the first issue (Still available on this website! -Editor) we talked about the idea of what a campaign is, and the model we are using this year for hero teams.  In this issue, I'm going to talk about the villains, offering up three different ways we have handled the villain teams in past campaigns and talking about the pros and cons of each.

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1 Comments | Posted in Campaign Trail By Rob Edwards

Campaign Trail - Team Rosters

Thursday, 12 March 2015 16:55:18 Europe/London

There's no denying that part of the appeal of comic books is their serial nature.  The need to see what happens next is certainly why my pull list is heaving every month.  Marvel and DC do that with their books, TV shows and even their movies: characters and teams grow and change all the time.  And yet there are no mechanics for this built in to the game of Heroclix, which is kind of a shame.

At the venue I play at, we use the idea of a "campaign" to try to capture that feel.  We play a series of scenario games over the course of several sessions (usually once a month for a year), so each player can marshal their own team of heroes and watch them grow, change, succeed and fail.  Just like in the comics.  We find campaigns a nice change of pace to competitive meta play, and if you enjoy the mayhem of unnecessarily complicated and unbalanced scenarios from time to time, a campaign may suit you and your venue too.


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1 Comments | Posted in Campaign Trail By Rob Edwards

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