The Meta Game - Soldier Themed

Friday, 11 December 2015 08:00:00 Europe/London

The Meta Game - Soldier Themed 

Hello, I'm Andrew! I'm planning on writing a series focused on the meta game, sharing my ideas from team-building and play-testing. I started playing around the DC 75th Anniversary release, and have been in and out the game since. I build enough teams and spend enough time playing Heroclix I thought, hey, why not write about it - I bring you, my first idea...
 
 Team

 Soldier – Theme

GotG011 Jason of Sparta 60
AVAS051 Red Wolf 80
NFAOS007b Peggy Carter 60
FFAO006 Captain America  50 
 
Red Power Battery 2
Red Lantern Ring 8
Red Boxing Glove 8
Red Stop Sign 8
Red Wall 10
Red Mallet 4
Ms Marvel ID Card 5
Shield L7 ID Card 5
 
Total: 300
 
Starting Point
 
I started originally with Phantom Stranger and a mystical team because I wanted to try Phantom Stranger, and the con exclusive version was too expensive, and just not good enough. A friend, Felix, who also has some articles here, is a huge fan of the character so I don't know whether it's the amount of times I've faced Phantom Stranger or his similarities to The Question – either way, I took a shine to the character.
 
So, coming from the Phantom Stranger idea, Jason of Sparta was a good replacement, fewer points so I can have more characters, able to carry more keywords allowing for more options and generally a more close combat orientated team. Obviously the fact Jason can protect everybody is his main selling point, meaning I don't have to take a beating once I base there team.
 
I really struggled with having Captain America and keeping it a theme team, or having King Tut for probability control and still being able to be carried by Jason, in the end I thought having a theme team would be more beneficial, hopefully gaining map control. Also, Captain America gives this team a much bigger swing with his 'Avengers, Assemble' special power. 
 
When I saw the Soldier keyword immediately Peggy Carter sprung to mind. She can get rid of any standard power or team ability, and remember it's can't use, not outwit - she's just so effective for this team. Next was Red Wolf, who is so tempting because of the extra character he brings in for more poison if necessary. He is also very powerful up close with Flurry, Super Strength and Combat Reflexes with Super Senses on the defensive side.
 
This team has a lot of low point characters so don't really have the opportunity for ID cards such as Thor, Namor, Spider-man etc. We do use the L7 Shield card, which is 50 pts or more, as it offers a lot of versatility, with so many options. I like Nick Fury Jr as he couples with Peggy Carter to further cripple your opponent with his special power. You can really customise the team to your liking here, another option is Deathlok if you need Probability Control for a crucial attack. Finally, another could be Radiance, who offers incapacitate which again, could be crucial if you need to stop a character from doing something for a turn, or just want to hold them in place by tokening them up.

 Ms. Marvel is another cheap character, at 66pts from Avengers Assemble, and offers you Colossal and Giant, so she can use Giant Reach to get to characters a little further back, but also has super strength or close combat expert, meaning she can pack a wallop.
 
Game-plan
 
Although this team is extremely aggressive, and wants to get in your opponents face, don't force it. You need to attach four constructs to get the most out of it, so if you opponent is sitting back, take your time and build up - just be weary of an alpha strike or having a character picked off early. If you get map roll you want to pick something with a lot of blocking terrain.
 
The addition of Captain America improves this team tremendously, as it offers  further mobility. You want to get up close to your opponent and stay there, Captain America helps with closing that gap, but also offers some close combat presence with Precision Strike and Combat Reflexes defensively.

Once you're set-up it's fairly simple, move Jason of Sparta into the enemy team basing their main attacker with as many characters as possible, ideally those with constructs - then give him his free action to protect your team. Before you engage it's crucial you have Stop Sign on somebody, plasticity will hold them in place - then if necessary use Peggy Carter to remove Phasing/Teleport etc.
 
Attach a construct to Red Wolf last. You may choose to drop him out of combat when moving in with Jason, so he can charge and grab an object, meaning you're not activating poison that turn, so he can afford to receive his construct last.
 
The Good, The Bad and The Ugly
 
A huge weakness to this team is Pulse Wave, as it can be to any. It can get around Jason's special protecting your team, which could be devastating, this is also why we run Peggy Carter, Pulse Wave is definitely high priority to turn off.
 
Another thing is the teams lack of willpower. Red Wolf can gain it from standing in hindering terrain, but apart from that nobody else has it. Thankfully, most of the dials are extremely pushable, if you have to, and don't tend to get much worse stat wise.
 
Reducers is another point in which the team isn't great. Even regular poison would pose a threat, most only having combat reflexes or super senses.
 
And finally, lacking probability control leaves me some what at the will of my dice, which is why King Tut may be a reason to break theme. I would argue the fact there is so much poison, I do get around rolling dice in a way, but it's always risky running no probability control.
 
Final Word
 
If you've made it this far I thank you, and as a reward I offer you the chance to suggest a figure for me to build around for next time, be gentle!

Posted in Playing the Meta Game By

Andrew Wood

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Andrew Wood

posted on Wednesday, 16 December 2015 10:48:03 Europe/London
Hi Jacob,

Thanks for commenting! Bulldozer is definitely a valid replacement for Mallet.

Bunker teams are something I've heard of, but never seen or played against, so not one of the teams I take into account when team-building - however, you can call in somebody like U.S Agent, and use his Invade Your Territory Trait to remove terrain markers, I guess?

Absolutely agree, stop sign offers Plasticity, and incap can come from an ID call in, would be nice to have more often though.

I will look at Superman Blue and potential characters to switch with for next time - appreciate the suggestion! :)

Jacob Collins

posted on Tuesday, 15 December 2015 21:27:47 Europe/London
Another thought: the phoenix force might be a better resource here. Sure you don't get penetrating poison, but with the shut down power you may not need it. It provides everyone with damage reduction, flight (allows you to hide in terrain) and a smattering of other useful random powers. You lose giant reach, but that doesn't hurt you too badly really. You save time on set up: all your pieces start with poison, so you can get up close quicker.

But I know Chris think the Phoenix force can't cut the mustard compared to other resources. But then he thought that about book of skulls just before Gloop hit...

Jacob Collins

posted on Tuesday, 15 December 2015 21:20:05 Europe/London
I'd say the bulldozer is a better 4 point construct: it can buy you more build up time if you are up against a big transporter type team.

How do you deal with orange lantern bunker teams?

I've often thought that plasticity and incap go well with the red lantern resource.

One I'd like to see included is a build with superman blue: in my mind this is using his 'wait - that's not superman' trait, maybe in conjunction with superman red? And a host of other options. Who do you put in the main team? What other switch options are worthwhile? When do you switch them?

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