Rules and Regs - Size Matters

Friday, 28 February 2014 12:34:00 Europe/London

Hi, my name is Vicente de los Santos and welcome to my latest article on the Heroclix rules. These articles are designed to help you better understand some of the new and complicated mechanics of the game and improve your game. I would also like to encourage a discussion of these mechanics and rules, so please feel free to ask any question you have in the comment section below.

The most common base in Heroclix is the simple one, a character occupying one square of the map (known as single-base character). Multi-bases are those who occupies more than one square. Under that special bases we have a double base (known as peanuts) and Larger base characters (different sizes) for Colossal characters, giant ones, vehicles or the most recent Team Bases.

Size Matters 1

Multi- base characters moves as normal, but the special rule with their size is about the legal place where their ends their movement. Peanut base can be oriented diagonally if we want, but other Multi-base characters have to be oriented horizontally or vertically. Multi-base characters occupies all the squares where its base is placed, and is adjacent to every other square adjacent to that base. Squares on opposite sides of a multi-base character are not adjacent to each other.
 
Size Matters 2

So ok, is a bit strange but we can move between a door (although that movement is made by Thanos on his altar). The problem for the Multi-base characters is that we need to place them in legal places. If we cannot place our character correctly, then we cannot move it. Check the example.

Size Matters 3

We are playing Galactus on an indoor map with walls everywhere. The movement is not a problem for us, because we move as a normal base, but we have to end the movement in a legal place, and there is no legal place for Galactus. We must destroy walls in order to create some legal zones for the cosmic being.
TIP: Multi-base characters cannot be carried, knocked back and cannot be placed by the Telekinesis power.

Where are you?
Sometimes Multi-base characters are greater than the starting areas of maps. If either player's force will not fit in the starting area, they (yes... both areas) are increased by one row and one column (Never merging it with another player's starting area). There is no limit increasing the zone. Starting areas can be extended until both forces fit in their respective starting zone.

Size Matters 4
 
If with the zone increased we still having problems to place our character, it ignores all the squares of the starting area. In the example we can see that the starting area has two different elevation levels, so placing Galactus there would be illegal. The solution is to ignore the squares (treat them as clear) until Galactus left the starting area. Then the properties of that squares return to normal. Have in mind that the Multi-base character is the only member of the force that ignores the squares if he cannot be placed.

Here comes the devourer...
When a multi-base character moves, we choose any square occupied to begin the movement (as if we move a single base from one square to another) and follows all movement rules. Once we moved, the character must always end its movement with all of its base occupy legal and adjacent squares. (Team Bases can end his movement in different elevation terrain). We cannot gain squares when we move a multi-base character. No part of the base may be moved more squares than the one chosen for the move.

Size Matters
 
Tip: If any square our multi-base character occupies is hindering terrain, the character is considered to occupy hindering terrain when it begins to move, no matter with square it starts from.

Attacking
Multi Base characters have more options than a normal figure while attacking or drawing a line of fire. The player who attacks or draws the line of fire to / from a Multi-base character may choose to attack or draw the line to / from a square occupied by the Multi-base character. The rules of the line of fire apply as usual, except that one square of a Multi-base character will not block the line of fire from another square it occupies.
 
Size Matters 6

If we are attacking more than one target, we can draw lines of fire from a different square, as long as each square is occupied by our Multi-base character.

Final Words.
Excluded from the definition of Multi-base, we have to be aware about the skills and combat symbols that can have our characters. Usually, Multi-base characters are giants, colossal, vehicles or Team Bases. Each of these has its own symbols and special abilities, so it´s important to know what everyone can do. The movement of these characters is the common issue that confuses the players. Have always in mind that you move as a normal character, but you must to end the movement in a legal place. You cannot gain squares on the movement and you can attack or draw a line of fires on any of the squares you occupies.

And luckily, with the new player guide, the combo about Multi-base characters riding vehicles has been fixed. We cannot see again Galactus rides the Batcycle, and it placed by the special power of Shatterstar...
 

Vicente started playing Heroclix in 2008, and his first figure was Magneto, House of M. Nowadays is a Heroclix Judge in Sevilla, Spain, and runs the website www.pulsewave.es which includes many Heroclix articles in his native Spanish.

Tags:

Posted in Rules and Regs By

Vicente de los Santos

Post Comments

1 Item(s)

per page
Set Descending Direction

Ian King

posted on Saturday, 15 March 2014 20:26:49 Europe/London
Great article as always Vincente!

I'm really pleased that most of the new team bases (GSX onwards) have either improved movement or the ability to destroy walls and blocking as they move (I'm thinking of Colossus and Cannonballl on their respective team bases here) thanks to a top click of the 'team' dial power. Although Galactus may be stumped by a wall it's good to know that mutant teenagers are strong enough to just smash them down!

1 Item(s)

per page
Set Descending Direction

You must be logged in to post a comment.

click here to log in