Team Talk - S.H.I.E.L.D.

Thursday, 5 September 2013 08:00:00 Europe/London

It's time for another round of Team Talk, the series where we focus on teambuilding around a chosen keyword within Heroclix.

This time we're going to take a focus on S.H.I.E.L.D. the government organisation responsible for protecting Earth's best interests particularly where super powered criminals are concerned. Sometimes the goods guys, sometimes the bad guys, S.H.I.E.L.D. has long been a staple of the Marvel Universe led the the illustrious Nicky Fury (when he hasn't been replaced by a LMD or replaced by Maria Hill or Tony Stark). Team building with S.H.I.E.L.D. gives a lot of options from cheap support pieces up to high cost tentpoles (mostly with the Avengers keyword to boot).

Iron Man

In the current meta most competitive builds require you to play a resource or at least have an answer to resources. So when building a S.H.I.E.L.D. team there's few better choices than Iron Man (M10 009). This 225pt piece essentially shrugs off damage from anybody assigned a relic or resource, particularly handy right now as The Book Of The Skull is assigned to all characters on a force.Whenever he gets hit by a character assigned a relic or resource Iron Man ignores all damage, you then roll a D6 and on a result of 1-3 deal Iron Man 1 unavoidable damage.

This is massive in the current meta, the only issue at 225pts is that I personally am wary of spending so much on one piece in a 300pt build so for this team I'm electing to field the Experienced starting line at 125pt, he still keeps the trait but requires a lot more finesse in how you choose to play him. A single hit severely weakens him so you really want to pick your targets wisely. There's a strong argument for playing him instead at the full 225pts but I prefer to save that for larger builds.

The next piece is my personal favourite of last years Chaos War set, the archer Hawkeye (CW 039). For 98pts you get so much out of this guy, 9 range with 3 targets is a rarity in the current game especially at such a small cost and an opening 12 attack with Stealth is fantastic.

His Leadership top dial allows him to take tokens off of the next member of the build but his Spider-Man TA will go to waste with only the Avengers TA to copy from Iron Man which is useless in this build. Towards the end of his dial he gains a special power which grants Energy Explosion and also places an action token on each character hit which can be brilliant for breaking damage reducers and slowing the opposition down all at once. This guy can do so much and will always earn back his 98pts pretty quickly.


The final member of this team is She-Hulk (FFIH 003) who rounds the team out at 75pts. She has Super Strength down her whole dial but only two clicks of 10 attack mean she can quickly become a much less intimidating threat to any opponent. She has a special defence power which grants her Invulnerability and also allows her to use Energy Shield/Deflection whilst holding an object.

The lack of Charge top dial also holds her back somewhat as you're unlikely to want to push due to her quickly dropping stats. She's probably best used picking off your opponents Support or Secondary attackers whilst Hawkeye and Iron Man focus on the heavy hitters.

My strategy for this team would change somewhat depending on what I come up against. Hawkeye is you're primary attacker with Iron Man selecting his targets depending on who has a Resource assigned to them. With both Iron Man and She-Hulk having glass jaws it's going to be very important that you choose the right targets for them as one hit can really negate the usefulness of both.

300pt Modern
Iron Man (M19 009e) 125pts
Hawkeye (CW 039) 98pts
She-Hulk (FFIH 003) 75pts
Total 298pts

Whilst not the strongest team we've built in this series this is one that offers options when up against a resource team. A team using The Book Of The Skulls is ideal for Hawkeye to pick them off from distance whilst Iron Man shrugs off the damage they can dish. Strangely this team is probably weakest against teams that do not include a resource so perhaps the state of your local meta will play a big role in choosing to run this team.

600pt Golden Age
Steve Rogers (CA 031) 99pts
Kitty Pryde (CA 055) 111pts
Quasar (CA 048) 263pts
Agent Coulson (AVM 206) 50pts
S.H.I.E.L.D. Specialist (CA 004) 37pts
S.H.I.E.L.D. Agent (CA 005) 37pts
Bat Signal (SOG S101) 2pts
Total 599pts 

600pt Modern Age
Spider-Man (ASM 039) 34pts
Howard Stark (AVM 021) 33pts
Hawkeye (AVM 208) 65pts
Black Widow (AVM 007) 50pts
Nick Fury (AVM 035) 70pts
Mockingbird (FFCW 005) 50pts
Victoria Hand (CW 033) 40pts
Sharon Carter (CW 022) 45pts
Living Mummy (ASM 011) 92pts
Brother Voodoo (ASM 017b) 79pts
+ Full Infinity Gauntlet
Total 598pts

Thanks again for reading, as always comment below with your own builds or suggestions to change the ones found above.

Sam lives on the sunny Isle Of Wight and has been playing Heroclix since early 2012. His favourite pull was a booster featuring all four of the Batman primes, and his most prized piece is an Arkham Asylum Clown Prince Of Crime. Sam also hosts The Anoraks Podcast (

Posted in Team Talk By

Sam Grieve

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Ian King

posted on Thursday, 5 September 2013 20:11:05 Europe/London
Very outside the box! I must admit that's a surprising SHIELD team as I never really think of those figs as being SHIELD members as opposed to avengers (except perhaps Stark). A SHIELD team without a SHIELD TA in sight!

Personally i'd ditch She-Hulk for someone with the TA to make Hawkeye even more effective. I love running Steve Rogers (mentionned in your 600) with a bunch of SHIELD grunts (especially the Experienced Sniper from Sinister) His trait gets the swarm into position then the sniping begins!

Love the way you've tackled resource meta though. Something to think about for me next game.

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